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Hides all entities belonging to the specified group. For tiles belonging to the group, any objects or characters on those tiles will also be hidden.
hide_group(group_name)
Argument | Description | Type | Required |
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group_name | Group of entities to be hidden. | String | Yes |
You can use the related Show Group function to show the entities in a group that were previously hidden with the Hide Group function.
hide_group("upper_floor");
Results: All entities in the group “upper_floor” will now be hidden.
Use the Hide Group function to hide the ceiling of a room or the upper layers of a structure that would otherwise obstruct the player's vision when entering the underlying area.