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The Global Event Scripts tab, located in your Game Configuration, allows you to attach scripts to certain in-game events. Whenever the event described occurs, the assigned script will be immediately triggered. Refer to the table below for descriptions of the events that are currently supported.
Icon | Event Name | Description |
---|---|---|
Camera Direction Changes | Triggered when the camera is rotated to a new cardinal direction (e.g. from NORTH to WEST), either by the player or a camera script. The script assigned to this event can check the camera's new direction using the camera.direction variable. | |
Player Character Levels Up | Triggered when either the main player character or a party member levels up. The script assigned to this event can reference the character who leveled up using the self variable. | |
Player is Defeated | Triggered when the main player character has been defeated, for example from a hazardous tile or real-time enemy damage. If desired, characters can be revived using the Revive Character function. | |
Character's Health Changes | Triggered when the health of any character changes. The script assigned to this event can reference the character whose health changed using the self variable. The amount by which their health changed will be stored in the $amount variable. | |
Character Enters a Tile | ||
Character Stops on a Tile | ||
Character Exits a Tile |