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Animation type determines the behavior of an animation when it is triggered. This setting is specified when adding a new animation to your model in the Voxel Editor, or from the Model Properties panel for existing animations. Refer to the table below for descriptions of each type currently supported.
Type | Description |
---|---|
Loop | When the last frame is reached, the animation will return to the first frame and repeat forever (or until another animation is triggered). |
Ping Pong | When the last frame is reached, the animation is played in reverse back to the first frame. This sequence is repeated forever (or until another animation is triggered.) |
Once | The animation is played a single time. When the last frame is reached, the animation will return to the first frame and remain there. |
Clamp | The animation is played a single time, remaining on the last frame once complete. |
Ping Pong Once | When the last frame is reached, the animation is played in reverse back to the first frame and will then remain there. This is similar to Ping Pong, but the forward/backward sequence only occurs once. |