Difference between revisions of "Dialogue Editor"
From Wiki | RPG in a Box
Line 7: | Line 7: | ||
[[File:Dialogue_editor_toolbar.png]] | [[File:Dialogue_editor_toolbar.png]] | ||
=== Node Buttons === | === Node Buttons === | ||
− | *'''NPC:''' | + | *'''NPC:''' Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC). |
− | *'''Player:''' | + | *'''Player:''' Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from. |
*'''Message:''' | *'''Message:''' | ||
*'''Condition:''' | *'''Condition:''' |
Revision as of 15:02, 16 July 2016
Contents
Overview
The Dialogue Editor is used to create dialogue for the characters in your game.
Components
Toolbar
Node Buttons
- NPC: Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
- Player: Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
- Message:
- Condition:
- Script:
Other Buttons
- Select All:
- Select None: