Difference between revisions of "Voxel Editor"
From Wiki | RPG in a Box
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== Animation Toolbar == | == Animation Toolbar == | ||
[[File:Animation_toolbar.png]] | [[File:Animation_toolbar.png]] | ||
− | * [[File:Film.png]] '''Frame:''' | + | * [[File:Film.png]] '''Frame:''' Displays the current frame number and total number of frames. |
+ | * [[File:Resultset_first.png]] '''Frame:''' Displays the current frame number and total number of frames. | ||
+ | * [[File:Blue_arrow_left.png]] '''Frame:''' Displays the current frame number and total number of frames. | ||
+ | * [[File:Blue_arrow_right.png]] '''Frame:''' Displays the current frame number and total number of frames. | ||
+ | * [[File:Resultset_last.png]] '''Frame:''' Displays the current frame number and total number of frames. | ||
== Properties Panel == | == Properties Panel == |
Revision as of 21:53, 14 February 2016
Contents
Overview
The Voxel Editor is where you will create the voxel models for your tiles, objects, and characters. It is similar to drawing pixel art but with a third dimension. You select a color and then click (or click and drag) to draw voxels. The depth of the cursor (forward and backward) is adjusted using the scroll wheel on your mouse.
Components
Toolbar
- New: Opens the New Resource dialog.
- Save: Saves the voxel model. This will become enabled any time changes have been made to the model.
- Save As: Saves the voxel model to a new file with a different name. A dialog will open to prompt for the new name and type (tile, object, or character). Once saved, the voxel model will be opened in a new tab.
- Clear: Removes all voxels from the current frame.
- Import: Imports voxel data from the MagicaVoxel (.vox) format (experimental feature).
- Export: Exports the current frame into a .OBJ format file that can be loaded into external applications such as Blender.
- View: Changes the viewing angle for "Paint Mode". The available views are Front, Back, Left, Right, Top, and Bottom.
- Paint Mode: Changes to "Paint Mode". In this mode, you can place and delete voxels to build your model.
- View Mode: Changes to "View Mode". In this mode, you can right-click and drag to get a full 360-degree view of your model.
- Voxel Color: Selects the color to use when painting voxels.
- Replace Color: Displays a color picker to replace the currently selected voxel color with a new color. All animation frames will be affected.
- Shift Model Up: Shifts the entire model up by one voxel (relative to Front View). Only the current animation frame will be affected.
- Shift Model Down: Shifts the entire model down by one voxel (relative to Front View). Only the current animation frame will be affected.
- Shift Model Left: Shifts the entire model left by one voxel (relative to Front View). Only the current animation frame will be affected.
- Shift Model Right: Shifts the entire model right by one voxel (relative to Front View). Only the current animation frame will be affected.
- Shift Model Forward: Shifts the entire model forward by one voxel (relative to Front View). Only the current animation frame will be affected.
- Shift Model Backward: Shifts the entire model backward by one voxel (relative to Front View). Only the current animation frame will be affected.
3D View
Animation Toolbar
- Frame: Displays the current frame number and total number of frames.
- Frame: Displays the current frame number and total number of frames.
- Frame: Displays the current frame number and total number of frames.
- Frame: Displays the current frame number and total number of frames.
- Frame: Displays the current frame number and total number of frames.
Properties Panel
Controls/Shortcut Keys
Edit Mode
- Left Mouse Button: Place voxel at cursor position.
- Scroll Wheel: Adjust depth of voxel cursor.
- D: Delete voxel at cursor position.
- E or Middle Mouse Button: Grab voxel color at cursor position (eyedropper).
- Right Mouse Button + Drag: Rotate camera.
View Mode
- Right Mouse Button + Drag: Rotate model.