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  • Blockbench Importing with Community Plugin

skumleren Hmm, that's weird. Can you show the structure of your model?

You may have rotated the meshes using bones. All bones should have the rotation set to 0, 0, 0.

    mail.wi

    Assuming this is the structure you are looking for, don't think I've touched no bones from what I know, guessing you are refering to pivotspoints and folders in the animation edit, never seen no bones menu in the actual editing part. Looks like all the guilty meshes are just rotated normally.

      mail.wi Very nice!

      Can you fix the bug that decreases the fps when only using a couple of thousands meshes? xD

        Updated the beta version of the export plugin. Fixed a bug with mesh rotations. Added support for rotation of bones (groups) in edit mode.

          skumleren I'm not a wizard, but it would be nice to have that optimization 🙂 Alas, of the available optimizations that can pull this is only Nanite in UE5, and that only with a 4090 graphics card 🙂

          mail.wi many many thanks, will do a little tester tomorrow and it'll probably be fixed ^^

          skumleren I tested it last week and yes you can chain, I did it first with default voxel objects and then I attached to an object a blockbench mesh with the same animation names and it chained through that!! So thank you for the advice :-)

          8 days later

          Well, I was kind enough to let you rest over a full week since last bumping the threat!
          I'm guessing there is a bug happening, if you animate something in local space and not in global/parent.

            skumleren Thanks for the info! So far I have not been able to reproduce a similar error trying to use different spaces. It seems like space shouldn't affect it, weird.

            a month later
            15 days later

            I seem to be having some trouble with the conversion, when I convert the model over to RPGIAB any mesh that I've rotated doesn't keep it's rotation (Image examples) is this a common issue or am I doing something wrong?


              Nex Figured it out, accidentally had the new bone under the old bone

              10 days later

              mail.wi Hi! I'm trying to create a character with blockbench, but can we only do objects? Or is there a way to convert it to a character