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The Voxel Editor is used to create the voxel models for your game's tiles, objects, and characters.
Icon | Function | Description | Shortcut Key |
---|---|---|---|
New Resource | Opens the New Resource dialog (with “Tile” selected for the resource type). | ||
Save | Saves changes to the model. | ||
Save As | Saves a copy of the model to a new file. | ||
Undo | Reverts the most recent modification made to the model. | Ctrl + Z | |
Redo | Reapplies the last modification that was undone. | Ctrl + Y | |
Clear | Removes all voxels from the model's current frame. | ||
Import from VOX/PNG File | Opens the Import dialog, allowing you to import data from MagicaVoxel VOX files or PNG images. | ||
Export to External Format | Opens the Export dialog, allowing you to export the model to either the MagicaVoxel VOX format or to the OBJ format. | ||
Toggle Voxel Outlines | Enables/disables the outlines drawn around the edges of voxels. | ||
Toggle Grid | Enables/disables the boundary grid lines. |
Control/Key | Description |
---|---|
Right Mouse Button + Drag | Rotate camera |
Shift + Right Mouse Button + Drag | Move camera up/down |
Scroll Wheel Up | Zoom camera in |
Scroll Wheel Down | Zoom camera out |
Icon | Function | Description | Shortcut Key |
---|---|---|---|
Attach/Place Voxels | Mode for adding voxels to the model. New voxels can be attached to existing ones or onto the bottom grid by left-clicking. | F1 | |
Paint Voxels | Mode for painting voxels. Left-click an existing voxel to change its color to the currently selected color. | F2 | |
Erase Voxels | Mode for removing voxels from the model. Left-click to remove the voxel currently highlighted with a red outline. | F3 | |
Replace Color | Mode for replacing the colors of multiple voxels at once. Left-clicking a voxel will replace the color of that voxel and any others of the same color with the currently selected color. With “All Frames” checked, the color replacement will occur across all frames of the model. | F4 | |
Shift Model Up | Shifts the entire model up by one voxel (current frame only) | ||
Shift Model Down | Shifts the entire model down by one voxel (current frame only) | ||
Shift Model Left | Shifts the entire model left by one voxel (current frame only) | ||
Shift Model Right | Shifts the entire model right by one voxel (current frame only) | ||
Shift Model Forward | Shifts the entire model forward by one voxel (current frame only) | ||
Shift Model Backward | Shifts the entire model backward by one voxel (current frame only) | ||
Flip Model Horizontally | Flips the entire model horizontally, relative to the camera view (current frame only) | ||
Rotate Model Horizontally | Rotates the entire model clockwise by 90 degrees (current frame only) |
Icon | Function | Description | Shortcut Key |
---|---|---|---|
Frame Number | Displays the current frame number and total number of frames. | ||
First Frame | Jumps to the first frame. | Ctrl + Up Arrow | |
View Previous Frame | Moves to the previous frame. | Ctrl + Left Arrow | |
View Next Frame | Moves to the next frame. | Ctrl + Right Arrow | |
View Last Frame | Jumps to the last frame. | Ctrl + Down Arrow | |
Add Blank Frame | Add a new blank frame after the current frame. | Ctrl + N | |
Duplicate Frame | Creates a copy of the current frame. | Ctrl + D | |
Delete Frame | Deletes the current frame. | ||
Move Frame Left | Reorders the frames by moving the current animation frame to the left. | Shift + Left Arrow | |
Move Frame Right | Reorders the frames by moving the current animation frame to the right. | Shift + Right Arrow | |
Play Animation | Plays the selected animation. | ||
Add Animation | Displays a dialog that will allow you to define a new animation for this model. These values can be adjusted afterward from the Model Properties panel. | ||
Remove Animation | Removes the selected animation. |