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The Voxel Editor is used to create the voxel models for your game's tiles, objects, and characters.
Icon | Function | Description | Shortcut Key |
---|---|---|---|
![]() | New Resource | Opens the New Resource dialog (with “Tile” selected for the resource type). | |
![]() | Save | Saves changes to the model. | |
![]() | Save As | Saves a copy of the model to a new file. | |
![]() | Undo | Reverts the most recent modification made to the model. | Ctrl + Z |
![]() | Redo | Reapplies the last modification that was undone. | Ctrl + Y |
![]() | Clear | Removes all voxels from the model's current frame. | |
![]() | Import from VOX/PNG File | Opens the Import dialog, allowing you to import data from MagicaVoxel VOX files or PNG images. | |
![]() | Export to External Format | Opens the Export dialog, allowing you to export the model to either the MagicaVoxel VOX format or to the OBJ format. | |
![]() | Toggle Voxel Outlines | Enables/disables the outlines drawn around the edges of voxels. | |
![]() | Toggle Grid | Enables/disables the boundary grid lines. |
Control/Key | Description |
---|---|
Right Mouse Button + Drag | Rotate camera |
Shift + Right Mouse Button + Drag | Move camera up/down |
Scroll Wheel Up | Zoom camera in |
Scroll Wheel Down | Zoom camera out |
Icon | Function | Description | Shortcut Key |
---|---|---|---|
![]() | Attach/Place Voxels | Mode for adding voxels to the model. New voxels can be attached to existing ones or onto the bottom grid by left-clicking. | F1 |
![]() | Paint Voxels | Mode for painting voxels. Left-click an existing voxel to change its color to the currently selected color. | F2 |
![]() | Erase Voxels | Mode for removing voxels from the model. Left-click to remove the voxel currently highlighted with a red outline. | F3 |
![]() | Replace Color | F4 | |
![]() | Shift Model Up | Shifts the entire model up by one voxel (current frame only) | |
![]() | Shift Model Down | Shifts the entire model down by one voxel (current frame only) | |
![]() | Shift Model Left | Shifts the entire model left by one voxel (current frame only) | |
![]() | Shift Model Right | Shifts the entire model right by one voxel (current frame only) | |
![]() | Shift Model Forward | Shifts the entire model forward by one voxel (current frame only) | |
![]() | Shift Model Backward | Shifts the entire model backward by one voxel (current frame only) | |
![]() | Flip Model Horizontally | Flips the entire model horizontally, relative to the camera view (current frame only) | |
![]() | Rotate Model Horizontally | Rotates the entire model clockwise by 90 degrees (current frame only) |
Icon | Function | Description | Shortcut Key |
---|---|---|---|
![]() | Frame Number | Displays the current frame number and total number of frames. | |
![]() | First Frame | Jumps to the first frame. | Ctrl + Up Arrow |
![]() | View Previous Frame | Moves to the previous frame. | Ctrl + Left Arrow |
![]() | View Next Frame | Moves to the next frame. | Ctrl + Right Arrow |
![]() | View Last Frame | Jumps to the last frame. | Ctrl + Down Arrow |
![]() | Add Blank Frame | Add a new blank frame after the current frame. | Ctrl + N |
![]() | Duplicate Frame | Creates a copy of the current frame. | Ctrl + D |
![]() | Delete Frame | Deletes the current frame. | |
![]() | Move Frame Left | Reorders the frames by moving the current animation frame to the left. | Shift + Left Arrow |
![]() | Move Frame Right | Reorders the frames by moving the current animation frame to the right. | Shift + Right Arrow |
![]() | Play Animation | Plays the selected animation. | |
![]() | Add Animation | Displays a dialog that will allow you to define a new animation for this model. These values can be adjusted afterward from the Model Properties panel. | |
![]() | Remove Animation | Removes the selected animation. |