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voxel_editor

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Voxel Editor


Overview

The Voxel Editor is used to create the voxel models for your game's tiles, objects, and characters.

Main Toolbar

IconFunctionDescriptionShortcut Key
New ResourceOpens the New Resource dialog (with “Tile” selected for the resource type).
SaveSaves changes to the model.
Save AsSaves a copy of the model to a new file.
UndoReverts the most recent modification made to the model.Ctrl + Z
RedoReapplies the last modification that was undone.Ctrl + Y
ClearRemoves all voxels from the model's current frame.
Import from VOX/PNG FileOpens the Import dialog, allowing you to import data from MagicaVoxel VOX files or PNG images.
Export to External FormatOpens the Export dialog, allowing you to export the model to either the MagicaVoxel VOX format or to the OBJ format.
Toggle Voxel OutlinesEnables/disables the outlines drawn around the edges of voxels.
Toggle GridEnables/disables the boundary grid lines.

Camera Controls

Control/KeyDescription
Right Mouse Button + DragRotate camera
Shift + Right Mouse Button + DragMove camera up/down
Scroll Wheel UpZoom camera in
Scroll Wheel DownZoom camera out

Animation Toolbar Buttons

IconFunctionDescriptionShortcut Key
Frame NumberDisplays the current frame number and total number of frames.
First FrameJumps to the first frame.
View Previous FrameMoves to the previous frame.
voxel_editor.1498080203.txt.gz · Last modified: 2017/06/21 14:23 by justin