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The Voxel Editor is used to create the voxel models for your game's tiles, objects, and characters.
Icon | Function | Description | Shortcut Key |
---|---|---|---|
New Resource | Opens the New Resource dialog (with “Tile” selected for the resource type). | ||
Save | Saves changes to the model. | ||
Save As | Saves a copy of the model to a new file. | ||
Undo | Reverts the most recent modification made to the model. | Ctrl + Z | |
Redo | Reapplies the last modification that was undone. | Ctrl + Y | |
Clear | Removes all voxels from the model's current frame. | ||
Import from VOX/PNG File | Opens the Import dialog, allowing you to import data from MagicaVoxel VOX files or PNG images. | ||
Export to External Format | Opens the Export dialog, allowing you to export the model to either the MagicaVoxel VOX format or to the OBJ format. | ||
Toggle Voxel Outlines | Enables/disables the outlines drawn around the edges of voxels. | ||
Toggle Grid | Enables/disables the boundary grid lines. |
Control/Key | Description |
---|---|
Right Mouse Button + Drag | Rotate camera |
Shift + Right Mouse Button + Drag | Move camera up/down |
Scroll Wheel Up | Zoom camera in |
Scroll Wheel Down | Zoom camera out |
Icon | Function | Description | Shortcut Key |
---|---|---|---|
Frame Number | Displays the current frame number and total number of frames. | ||
First Frame | Jumps to the first frame. | ||
View Previous Frame | Moves to the previous frame. |