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terrain_following

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Terrain Following


(WIP)

Precise


Smooth (Linear)

Linear interpolation is used to calculate the player's vertical position while moving to the next voxel coordinate.


Smooth (Curve)

The smootherstep function is used to calculate the player's vertical position while moving to the next coordinate.

terrain_following.1507047896.txt.gz · Last modified: 2017/10/03 09:24 by justin