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Starts the specified dialogue. The dialogue name is case-sensitive.
start_dialogue(dialogue_name)
Argument | Description | Type | Required |
---|---|---|---|
dialogue_name | Name of the dialogue (as defined in the Dialogue Editor). | String | Yes |
start_dialogue("greeting")
Results: Starts the dialogue named “greeting”.
Use the Start Dialogue function to manually trigger a dialogue between a set of characters as part of a scripted sequence or cutscene.