— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
— — — — —
This is an old revision of the document!
The message log is . It can also be a useful method of debugging as an alternative to the Print function, for example to check the value of a variable in a script.
You can set a timeout for messages to be automatically cleared from your game's message log by changing the “Message Log Timeout” setting to a non-zero value. This setting is found in the “User Interface” section of the Game Configuration dialog.