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L'Eclairage Ambiant est un type d'éclairage intégré à chaque carte qui éclaire uniformément toute la scène avec la couleur configurée. It affects everything in the map by the same amount regardless of its location. Ambient light is different than a directional light in that it doesn't have any direction or point of origin. In the image below, the only light enabled is the map's ambient light. As you can see, there are no shadows or shaded surfaces since it lights everything evenly.
Le tableau ci-dessous décrit chacun des paramètres qui peuvent être réglés pour un éclairage ambiant à partir du panneau Propriétés de la Carte.
Icône | Paramètre | Description |
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Color | Color of the light emitted. You can use the Set Ambient Light Color function to change the color of a map's ambient light via scripting. | |
Energy | Determines the initial energy amount, or strength, of the light. You can use the Set Ambient Light Enabled function to change the energy of a map's ambient light via scripting. Disabling the light with this function will set its energy to 0, and enabling it will set its energy to 1. | |
Ambient Occlusion | Toggles ambient occlusion (specifically SSAO) for the map. Ambient occlusion darkens concave areas to give the scene a more realistic look. |