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The Entity Properties dialog box allows certain properties and behaviors to be edited for a given tile, object, or character. The dialog can be accessed while in the Map Editor's Edit mode by double-clicking on an entity. Alternatively, you can right-click on an entity and select Properties from the context menu or select it with the left mouse button and press “P”.
This dialog will vary according to the type of entity being edited. For example, editing a character will allow you to attach a dialogue or battle directly to the character. Each section below describes the properties that are available for each entity type.
Property | Description |
---|---|
Script | |
Entity ID | |
Interaction Cursor |
Property | Description |
---|---|
Script | |
Entity ID | |
Interaction Cursor | |
Item Container |
Property | Description |
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Character Type | Specifies whether the character is an NPC or an enemy. |
Dialogue | Dialogue that will be triggered when the player interacts with the character. Only applicable to NPCs. |
Battle | Battle that will be triggered when the player interacts with the character. Only applicable to enemies. |
Movement Area | Determines the boundaries of the character's movements within the current map. “All” means no restrictions and “None” means the character will not move from their current position. Any defined groups will display in this dropdown box, allowing you to confine the character's movement to a specific group of tiles. |
Entity ID |