To spur me on a bit, I have now created an itch.io page for this project. If everything goes well, I will be able to provide a first demo at the end of this year.
Labyrinth - Wrath of the minotaur
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Of gods and deeds
In ancient Greece, the gods were not only spiritual leaders, but also actively influenced the lives of people. This central role is also reflected in Labyrinth - Wrath of the Minotaur, where the gods play a key role in the gameplay.
Hidden in mysterious places within the labyrinth are magnificent statues of the Greek gods. These statues are far more than decorative elements; they serve as a link between the player and the divine powers. When interacting with a statue, the respective god gives the player a task - a so-called divine deed. These tasks are designed to reflect the virtues and values of the respective god, such as bravery, wisdom or purity. Not only are they thematically deeply rooted in Greek mythology, but they also expand the gameplay by combining exploration, combat and puzzle elements.
As a reward for successfully completing a divine deed, the respective god grants his favor. This manifests itself in the form of powerful skills that can offer decisive advantages as the game progresses. These skills not only offer strategic depth, but also reinforce the feeling of being part of an epic, divinely-influenced world.
Really exciting looking! Would love to play this and explore Keep up the good work!
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Xochipilli Thank you. If everything works out, I will release a first demo at the end of January or beginning of February on https://pajamo-studio.itch.io/labyrinth.
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How's the game going?
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VestingBead Unfortunately, RL is very time-consuming at the moment, so there is little time for Labyrinth. The good news is that progress is still being made, albeit only slightly
This looks incredible, I hope you can continue this project.