ozziedave
Hi ozziedave, welcome to RPG in a box. Thank you for your kind word about my character models. I created them all in the voxel editor of RPG in a box. They consist of objects for the main body parts like head, body, upper arm, forearm, hand, etc. (see picture 1) . To make the body parts look a little more organic, I used the marching cube option for the mesh (see picture 2). Attach points are then used to “assemble” the character models. As each attach point can be moved very precisely, very smooth animations are possible (see picture 3). I hope this helps you.

pic 1

pic 2

pic 3

Hi Pajamo thank you for your prompt reply, and images, as I said before your Voxel characters
really impressed me, as against those big blocky characters that most people create.

Could I buy an actual character to place in my rpginabox so that I can see exactly how you did it
I would not use it in any game I made, I just make games for myself as a hobby anyway.

Will you be selling your finished game, if you do I would be happy to buy it.

Cheers ozziedave

    I thought there was a limit on attach points?

      ozziedave
      Hi ozziedave for me, game development is also a hobby. And my two projects with RPG in a box are also my first. So I'm still a long way from thinking about a possible sale. At the moment, I only want to create a game that I would like to play myself. And if everything works out, I'll have a demo ready by the end of the year.

      I can provide a model in the asset section of the community discord server that you could use. Are you already a member there?

      LuckyBoyAK
      Hi LuckyBoyAK I am not aware of any restriction on the number of attach points. And as far as I know, models with significantly more attach points than I use have already been implemented. To be honest, I only have limited experience with performance so far. In my scenarios, however, the number has not had a negative effect.

      Hi Pajamo, was surprised to hear that you had only just started to design your game
      still say it is the best representation of voxel games I've seen so far.
      Logged in to community Discord, but could not find any section that included
      rpginsbox at all, what am I doing wrong ?.

      Thanks once again

        Dont know what I did, but second try I got straight into rpg in a box, where in
        the server would the models or model be when you send it, or you could attach
        to an email foremost@valhallaweb.com.au.

        Thanks again
        Ozzie

        ozziedave
        Hi ozziedave, I have sent you an email with the Discord link and a model.

        9 days later
        a month later
        6 days later
        2 months later




        Of gods and deeds
        In ancient Greece, the gods were not only spiritual leaders, but also actively influenced the lives of people. This central role is also reflected in Labyrinth - Wrath of the Minotaur, where the gods play a key role in the gameplay.

        Hidden in mysterious places within the labyrinth are magnificent statues of the Greek gods. These statues are far more than decorative elements; they serve as a link between the player and the divine powers. When interacting with a statue, the respective god gives the player a task - a so-called divine deed. These tasks are designed to reflect the virtues and values of the respective god, such as bravery, wisdom or purity. Not only are they thematically deeply rooted in Greek mythology, but they also expand the gameplay by combining exploration, combat and puzzle elements.

        As a reward for successfully completing a divine deed, the respective god grants his favor. This manifests itself in the form of powerful skills that can offer decisive advantages as the game progresses. These skills not only offer strategic depth, but also reinforce the feeling of being part of an epic, divinely-influenced world.

        8 days later

        Really exciting looking! Would love to play this and explore 🙂 Keep up the good work!

          2 months later

          VestingBead Unfortunately, RL is very time-consuming at the moment, so there is little time for Labyrinth. The good news is that progress is still being made, albeit only slightly 🙂