Labyrinth - Wrath of the minotaur
Excited to play this. I love Greek and Egyptian mythos stuff!
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Improved character inventory/equipment widget (WIP)
This is a first look at my approach to sorting the items in the inventory according to the types of weapons, armor, tools and consumables. The aim is to set the items on the weapon/equipment wheel and in the quick slots and to obtain details on all items.
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Eines der ganz großen Perlen in Riab ich bin Wahnsinnig gespannt und freue mich, wenn ich es zum erstenmal daddeln darf.
Thank you for the suggestion. I will adapt the model a little in this respect.
Labyrinth - Wrath of the minotaur
PaJaMo Hi I am totally new to rpginabox, Never made a game with Voxels ever
liked your great looking characters best I have seen, did you make them in rpg
in a box.
I have made many games on 3d with unity and Game Guru Max, but like the
idea of Voxels.
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ozziedave
Hi ozziedave, welcome to RPG in a box. Thank you for your kind word about my character models. I created them all in the voxel editor of RPG in a box. They consist of objects for the main body parts like head, body, upper arm, forearm, hand, etc. (see picture 1) . To make the body parts look a little more organic, I used the marching cube option for the mesh (see picture 2). Attach points are then used to “assemble” the character models. As each attach point can be moved very precisely, very smooth animations are possible (see picture 3). I hope this helps you.
Hi Pajamo thank you for your prompt reply, and images, as I said before your Voxel characters
really impressed me, as against those big blocky characters that most people create.
Could I buy an actual character to place in my rpginabox so that I can see exactly how you did it
I would not use it in any game I made, I just make games for myself as a hobby anyway.
Will you be selling your finished game, if you do I would be happy to buy it.
Cheers ozziedave
I thought there was a limit on attach points?
ozziedave
Hi ozziedave for me, game development is also a hobby. And my two projects with RPG in a box are also my first. So I'm still a long way from thinking about a possible sale. At the moment, I only want to create a game that I would like to play myself. And if everything works out, I'll have a demo ready by the end of the year.
I can provide a model in the asset section of the community discord server that you could use. Are you already a member there?
LuckyBoyAK
Hi LuckyBoyAK I am not aware of any restriction on the number of attach points. And as far as I know, models with significantly more attach points than I use have already been implemented. To be honest, I only have limited experience with performance so far. In my scenarios, however, the number has not had a negative effect.
Hi Pajamo, was surprised to hear that you had only just started to design your game
still say it is the best representation of voxel games I've seen so far.
Logged in to community Discord, but could not find any section that included
rpginsbox at all, what am I doing wrong ?.
Thanks once again
Ment rpginabox
Dont know what I did, but second try I got straight into rpg in a box, where in
the server would the models or model be when you send it, or you could attach
to an email foremost@valhallaweb.com.au.
Thanks again
Ozzie
To spur me on a bit, I have now created an itch.io page for this project. If everything goes well, I will be able to provide a first demo at the end of this year.