Thank you for the suggestion. I will adapt the model a little in this respect.

    5 days later

    Labyrinth - Wrath of the minotaur
    PaJaMo Hi I am totally new to rpginabox, Never made a game with Voxels ever
    liked your great looking characters best I have seen, did you make them in rpg
    in a box.

    I have made many games on 3d with unity and Game Guru Max, but like the
    idea of Voxels.

      ozziedave
      Hi ozziedave, welcome to RPG in a box. Thank you for your kind word about my character models. I created them all in the voxel editor of RPG in a box. They consist of objects for the main body parts like head, body, upper arm, forearm, hand, etc. (see picture 1) . To make the body parts look a little more organic, I used the marching cube option for the mesh (see picture 2). Attach points are then used to “assemble” the character models. As each attach point can be moved very precisely, very smooth animations are possible (see picture 3). I hope this helps you.

      pic 1

      pic 2

      pic 3

      Hi Pajamo thank you for your prompt reply, and images, as I said before your Voxel characters
      really impressed me, as against those big blocky characters that most people create.

      Could I buy an actual character to place in my rpginabox so that I can see exactly how you did it
      I would not use it in any game I made, I just make games for myself as a hobby anyway.

      Will you be selling your finished game, if you do I would be happy to buy it.

      Cheers ozziedave

        I thought there was a limit on attach points?

          ozziedave
          Hi ozziedave for me, game development is also a hobby. And my two projects with RPG in a box are also my first. So I'm still a long way from thinking about a possible sale. At the moment, I only want to create a game that I would like to play myself. And if everything works out, I'll have a demo ready by the end of the year.

          I can provide a model in the asset section of the community discord server that you could use. Are you already a member there?

          LuckyBoyAK
          Hi LuckyBoyAK I am not aware of any restriction on the number of attach points. And as far as I know, models with significantly more attach points than I use have already been implemented. To be honest, I only have limited experience with performance so far. In my scenarios, however, the number has not had a negative effect.

          Hi Pajamo, was surprised to hear that you had only just started to design your game
          still say it is the best representation of voxel games I've seen so far.
          Logged in to community Discord, but could not find any section that included
          rpginsbox at all, what am I doing wrong ?.

          Thanks once again

            Dont know what I did, but second try I got straight into rpg in a box, where in
            the server would the models or model be when you send it, or you could attach
            to an email foremost@valhallaweb.com.au.

            Thanks again
            Ozzie

            ozziedave
            Hi ozziedave, I have sent you an email with the Discord link and a model.

            9 days later
            a month later
            6 days later
            2 months later




            Of gods and deeds
            In ancient Greece, the gods were not only spiritual leaders, but also actively influenced the lives of people. This central role is also reflected in Labyrinth - Wrath of the Minotaur, where the gods play a key role in the gameplay.

            Hidden in mysterious places within the labyrinth are magnificent statues of the Greek gods. These statues are far more than decorative elements; they serve as a link between the player and the divine powers. When interacting with a statue, the respective god gives the player a task - a so-called divine deed. These tasks are designed to reflect the virtues and values of the respective god, such as bravery, wisdom or purity. Not only are they thematically deeply rooted in Greek mythology, but they also expand the gameplay by combining exploration, combat and puzzle elements.

            As a reward for successfully completing a divine deed, the respective god grants his favor. This manifests itself in the form of powerful skills that can offer decisive advantages as the game progresses. These skills not only offer strategic depth, but also reinforce the feeling of being part of an epic, divinely-influenced world.

            8 days later

            Really exciting looking! Would love to play this and explore 🙂 Keep up the good work!