LuckyBoyAK What about the male player character? Does it have too much muscle? I'm asking this because there will be a race that is super buff and has a lot more muscle and is more masculine.
Yasonia
I would say that he is completely fine
LuckyBoyAK Oh okay, I'm glad to hear that because I had feedback one day that said "Decrease the leg muscle" so I needed to see if that was a problem.
Is there any way that I might be able to work with you on the game? Iβm not super experienced and would love to both help you with this and have you teach me how to make a game. Itβs ok if you say no.
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I gotta go talk later
If you want to submit suggestions or have any ideas(weapons, NPCs, bosses) about the game, you can join my discord. https://discord.gg/TgueS27X
Iβll do that.
LuckyBoyAK Not currently because this is a strictly solo project that I've been working on for the past 4 years or so. I'm making everything on my own (music, coding, models etc). However, if you want to discuss specific game mechanics and want to contribute to the game, you can always join my discord and use the suggestion submission channel.
In this video, you can see 3 different staffs and 2 different hammers being used. However, due to the video compression, the resolution is very low.
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YtheL2 I would say to keep working on it.
Of?
I'm working on a scarry dark cave area with my custom made scarry cave ambiance sound. It is quite scarry to walk.
there is almost no light and lots of fog
NOTE: This is the latest update announcement from our discord server. I just decided to post it here. If you want to follow the progress, join our discord.
YASONIA ALPHA [V0.9].
##Additions
-Finished the "Anti-buffer" system. Now every armor piece can change the player stats dynamically.
-Re-did the whole damage calculation system. This is a huge change that fixed many "game breaking bugs". This system is more modular, way more stable and bug-free.
-Added 3 more main classes and 16 sub class options which results in "208 TOTAL CLASSES". Yes 208, not 28. I can assure you that each class feels unique.
-Added new class images and sub-class images.
-Added new player stats like Blight, Faith, Perception and Max_Summons for more detailed damage calculation and different play styles.
##Experimental
-Still working with the new stats and trying out different combinations to improve the overall system.
##Optimizations
-none
##Bug Fixes
-Fixed MANY game breaking bugs due to the old damage calculation system.
##Known Bugs
-There is a bug with the steps sound of the player. Until this one is fixed, I can't add a dynamic stepping sound system.
-The white flashing indicator gets bugged if the player gets hit too many times during an animation.
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