Dungeon in my Pocket is a small game I started creating in the earlier days of RPG in a Box. The assets are 3D handmade conversions of the Tiny Dungeon tileset by Oryx Design Labs, using the BLK NX64 palette by BlackedIRL. Although I haven't been able to work on it much beyond the initial assets due to my focus on RPG in a Box's development and growth, I hope to eventually build it into a fun, colorful roguelike (also serving as an example of what can be made with the tool).

Each playthrough will be a unique experience consisting of a randomly generated, pocket-sized dungeon. I'd also like to include some sort of global progression with monster collectibles, and potentially even unlockable palettes allowing you to apply different color schemes to your dungeons.

11 days later

i would love to know your thought process on this game cause i have some ideas for mine and just idk how to put them in

    MechNGamer Hi MechNGamer! At this stage I've mainly just created the models for the project, so I'm not sure if there's anything useful I could provide. But let me know if you have any specific questions and I'll do my best to help!

      Justin I am just asking about this because I'm curious plus trying to get a more in-depth look at how it works, I'm still struggling with the direction for my game and not sure how can I make it, I have the ideas just don't know how to implement them

      17 days later
      7 months later

      the preview of dungeon in my poket was the real reason why i opened riab in the first place^^ i hope you will finish it completely at some point.