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- | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply | + | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply |
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+ | At this time, sounds can be used in a few different scenarios: | ||
+ | * Triggered manually from a [[script]] with the [[Play Sound]] function. | ||
+ | * Assigned to a model' | ||
+ | * As the " | ||
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | You can easily create your own 8-bit/chip-style sound effects | + | You can easily create your own 8-bit/chip style sound effects using the built-in [[Sound FX Generator]] |
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</ | </ | ||
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