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rotate_entity_towards [2017/05/08 14:17] – justin | rotate_entity_towards [2020/05/04 09:49] – justin | ||
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- | Rotates an entity to face towards another over the specified duration (in seconds). The target entity can optionally be rotated | + | Rotates an [[entity]] to face towards another |
+ | ====Signature: | ||
<code python> | <code python> | ||
rotate_entity_towards(entity, | rotate_entity_towards(entity, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Description.|[[Entity]]|Yes| | + | |entity|[[Entity]] to rotate.|[[Entity]]|Yes| |
- | |target_entity|Description.|[[Entity]]|Yes| | + | |target_entity|Target [[entity]] to rotate the first [[entity]] towards.|[[Entity]]|Yes| |
- | |also_rotate_target|Description.|[[Boolean]]|Yes| | + | |also_rotate_target|Determines if the target [[entity]] should also be rotated towards the first [[entity]].|[[Boolean]]|Yes| |
- | |duration|Description.|[[Decimal]]|Yes| | + | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |
====Example: | ====Example: | ||
- | < | + | < |
- | rotate_entity_towards(player, | + | rotate_entity_towards(player, |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Rotate Entity Towards** function to ... | + | Use the **Rotate Entity Towards** function to have [[character|characters]] look at each other during a cutscene or to have them look towards an [[object]] that is the focus of a conversation. |
</ | </ | ||