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enable_effect [2024/01/30 15:18] – created justinenable_effect [2024/01/30 16:55] (current) justin
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 ======Enable Effect====== ======Enable Effect======
 ---- ----
-(WIP)+Enables particle emission for the specified [[effect]].
  
 ====Signature:==== ====Signature:====
Line 9: Line 9:
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|effect| |[[Entity]]|Yes|+|effect|[[Effect]] to enable (e.g. entity["effect_entity_id"]).|[[Entity]]|Yes| 
 + 
 +<WRAP center round info 100%> 
 +If an [[effect]] is configured as "One-Shot", this function can be used to trigger the particles to emit, for example after being added to a scene via the [[Add Effect]] function. 
 +</WRAP>
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-enable_effect(entity["flame_01"];+enable_effect(entity["torch"].effect["flame"]);
 </code> </code>
-//Results:// .+//Results:// The [[effect]] attached to the "flame" [[attach_points|attach point]] of the [[entity]] with ID "torch" will be enabled, triggering its particles to start emitting.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Enable Effect** function to...+Use the **Enable Effect** function to light a torch's flame or to shoot sparks from a broken machine when the player interacts with the respective [[object]].
 </WRAP> </WRAP>
  
enable_effect.1706656711.txt.gz · Last modified: 2024/01/30 15:18 by justin