Deals the specified amount of damage to an entity. The entity is killed/destroyed if its health is reduced to zero.
damage_entity(entity, damage_amount)
Argument | Description | Type | Required |
---|---|---|---|
entity | Entity that will be damaged. | Entity | Yes |
damage_amount | Amount of damage to deal. | Number | Yes |
You can use the related Heal Entity function to restore health to an entity that has been previously damaged.
damage_entity(player, 2);
Results: The player's health is reduced by 2.
Use the Damage Entity function to inflict damage upon characters as they step onto hazardous tiles or open trapped chests.