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effect [2022/12/14 00:15] – created justineffect [2025/04/26 14:40] (current) justin
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 ======Effect====== ======Effect======
 ---- ----
 +**Effects** are visual particle effects created in the [[Effect Editor]] (e.g. fire, rain, snow, fountains, sparks, etc.). They can be added to a [[map]] in the [[Map Editor]] by selecting one of your project's effects from the assets tab on the right. They can also be attached to a model's [[attach_points|attach point]] in the [[voxel_editor|Model Maker]] or added dynamically in-game via the [[Add Effect]] scripting function. Since an effect is a type of [[entity]], they can be removed from the scene completely via the [[Remove Entity]] function.
  
-(WIP)+{{:gif:flame.gif?nolink|}}\_\_\_\_{{:gif:fountain.gif?nolink|}}\_\_\_\_{{:gif:portal.gif?nolink|}}\_\_\_\_{{:gif:rain.gif?nolink|}}\_\_\_\_{{:gif:snow.gif?nolink|}}\_\_\_\_{{:gif:stun.gif?nolink|}}\_\_\_\_{{:gif:sparks.gif?nolink|}}\_\_\_\_{{:gif:dirt.gif?nolink|}}
  
-An **effect** is...+<WRAP center round info 100%> 
 +It's important to note that "One-Shot" effects added via the [[Add Effect]] function will need to be triggered using the [[Enable Effect]] function once they've been added to the [[map]] (or whenever the particles need to be emitted). 
 +</WRAP>
  
 =====Scripting===== =====Scripting=====
effect.1671005736.txt.gz · Last modified: 2022/12/14 00:15 by justin