Development updates and release notes for RPG in a Box

This release includes a few usability improvements and fixes related to the editors and a new tool for applying updates in bulk to your voxel models.

Editor Tab Improvements

Most notably are the improvements to the editor tabs within the Map Editor, Voxel Editor, Script Editor, and Dialogue Edit...

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Firstly, apologies for the delay in getting this update posted! I will admit that I spent most of the weekend (and Monday evening) playing the DOOM Closed Beta, so I am running a bit behind my usual schedule. For the v0.2.x releases, I have been focusing (mostly) on polishing and enhancing existing...

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In this version, objects can now be set up to span multiple tiles based on their voxel dimensions. In support of this, a grid depth slider was added to the Voxel Editor that can be adjusted independently of the grid width for objects. The width and depth are locked together for tiles, of course, sin...

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I’ve recently moved towards a weekly release cycle with RPG in a Box, and I feel that it’s been working well so far. I am going to try to consistently post updates like these, with visuals for any interesting changes, as new versions are released to give everyone an idea of what I’ve been working on...

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Visual Dialogue Editor

The main new feature in RPG in a Box v0.2-alpha is the visual dialogue editor. This new dialogue editor replaces the original and uses a node-based system to allow for easier creation of dialogue. It’s a bit rough at this point, but the basics should work and I’ll be improvi...

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I just wanted to provide a quick development update! I am excited to share that I have implemented preliminary support for exporting your game to Android. I have tested a sample game on a SHIELD tablet, Nexus 10 tablet, and Galaxy S5 phone and it seems to run great so far. I originally had planned t...

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It will still be another week or two before the next release, but I wanted to go ahead and post a preview of what I have been working on: animation! For RPG in a Box, I decided to go with traditional frame by frame animation since I felt it would fit better with the style of the game engine and woul...

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Since I didn’t have any videos of RPG in a Box up to this point, I threw together some clips demonstrating the process of creating a game from start to finish (with some of the less interesting segments sped up). You can view the video here. Also, look for the v0.0.2-alpha release in the next few...

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Since I’ve already started working on v0.0.2-alpha, I thought I would share what my plans are for this next version. My focus is going to be on some of the remaining functionality that will be vital to making RPG in a Box complete. While this includes some tasks that will not be nearly as fun to cod...

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Welcome to the website for RPG in a Box, the project formerly known as RPG Toolset. It's been a few years since I last worked on this personal project of mine, and it wasn't until about a month ago that I got the urge to start up development again. I came across the announcement of Godot Engine 1....

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