Howdy, all!
I'm very new to RPGInABox, so please forgive the deluge of questions!
- I have my wall tiles using custom collision, defined as "Non-passable" and "Blocks sight", which prevents projectiles passing through them. Unfortunately, I can't get this working for objects when using the same method. This is particularly bothersome with doors (both open and closed), since the player can shoot blindly through the door to clear the room on the other side. Are there any flags that I'm missing?
- Is there any documentation on projectile attachment points and the rational for how they're positioned? Additionally, is there any way to standardise the position of a projectile regardless of camera orientation? Currently, if I look up or down, the projectile comes out at a funny position.
- Is there any documentation on best practices for projectiles? I can't get invisible projectiles to work at all, even when a custom collision box is defined. Ultimately settled on a very fast--but still very much visible--projectile. I'm happy with it, but it'd be nice to know if there's a proper way of doing it.
Thanks in advance & have a lovely day!