Does the issue occur in the editor or during gameplay?
gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
N/A
Briefly describe the issue you're experiencing:
An object that is set to be an item pickup from the Thingies section, if set to respawn after a period, will spawn at the same coordinates in a different loaded map if you change map during the respawn time period.
Are there any errors in the in-game debug console or external console window?
No
Provide the steps necessary to reproduce the issue:
- Add an object to Map 1
- Set it as a Item Pickup thingy
- enable the Respawn tickbox and give it a time, say 10 seconds.
ingame:
- collect the item from the thingy
- load Map 2
- wait for the remainder of the respawn period of the thingy in map 1
- Poof! The thingy object model appears at the same coordinates but now in map 2
(even if the coordinate has no tile)
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
If necessary, I can upload one later. It's pretty easy to reproduce though as its just a case of setting a Object as a Item Thingy that respawns and then use it and immediately load a different map.