White hit flickering while not being hit
Does the issue occur in the editor or during gameplay?
[during gameplay]
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
[free movement and third person]
Briefly describe the issue you're experiencing:
[Even though, other than climb and push animations, the enemy has all of the default animations, when being hit very quickly, the white effect glitches and continues to play.]
Are there any errors in the in-game debug console or external console window?
[i don't think that they are related to the bug but these were the errors:
]
Provide the steps necessary to reproduce the issue:
[Hit a character 3 to 4 times in 1 to 2 seconds for a while and you will see the white flickering glitch.]
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
[I provided a video showing the actual glitch.]
It's not fixed in the V1.2 engine update! (Note: my characters don't have the new hit animation so when i try this bug with that, i will update this post.)
Note: Also this bug happens when you do the instructions above + the enemy being hit has to be in the middle of an animation like walking animation. So if you want to replicate it, make an enemy that is constantly walking and spam hit him.
Had that bug once few weeks ago, don't know if it still exists
- Edited
This visual bug needs more attention. After playing a combat game made in RPG in a Box for 10 minutes, you always experience this bug. This bug has been in the game engine for the past 3 years.