Slayer Froglord1 within your hunger while loop: while true do player.stat["hunger"] -= 1; if player.stat["hunger"] <= 0 then player.stat["hunger"] = 0; damage_entity(player, 1); end; wait(5); end;
Slayer Froglord1 Just amended the script so it doesn't go below 0. (if it keeps deducting, it might affect your scripts that increase it again) So now if its below or at 0, while damaging you it also keeps it set to 0.