Froglord1 this is hooked up to a execute script in the starting script,as it will mess up the load map and such if i inseert the script there
Slayer Froglord1 If the widget is always visible then you will need to write the new value to the relevant widget element after changing it too. Add the following to the while loop. widget["widget_id"].element["0001"].value = player.stat["hunger"]; // element number/ID needs to be the part of the hud that holds hunger
Froglord1 wait i think i figured out the problem,how can i make it so my max hunger is a set number of like 25 or something like that?
Froglord1 this is the settings,each the same besides the name of the stat,and the last two are images of the customv stats,sanity and hunger are the same,with different names.
Slayer Froglord1 have you tried adding the "update" code to the while loop? widget["widget_id"].element["0001"].value = player.stat["hunger"]; Sometimes, especially if a widget is always on screen, you have to "force" the value to update.
Slayer Froglord1 in your starting script. player.stat["max_hunger"] = 20; player.stat["hunger"] = player.stat["max_hunger"];