Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Grid, Standard
Briefly describe the issue you're experiencing:
When a character set to spawn in a real-time map spawns in (set to attackable and always hostile), they act more like "never hostile"...even though printing the behavior in game does show it's set correctly.
Are there any errors in the in-game debug console or external console window?
No
Provide the steps necessary to reproduce the issue:
- set up an enemy in the combat editor
- set it as "attackable" and "always hostile"
- quick play and notice it will not attack back. (or initiate)
Just checked, and "only if attacked" does not seem to work either.
I'll just check its not the npc or project.