Does the issue occur in the editor or during gameplay?
In-game
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Third-person, grid movement
Are there any errors in the in-game debug console or external console window?
No
Provide the steps necessary to reproduce the issue:
Make a turn-based menu-driven battle and commence. Once the battle is over the bug appears.
Simply when I start a battle and I end it (by all means) my character's idle animation turns into the walking animation as if it was told to do so. I also couldn't find a solved solution on this here forum the only discussion I came across would be this one:
[https://rpginabox.com/forum/d/206-menu-driven-turn-based-battles-causing-walk-animations-to-play-instead-of-idle]