Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Gameplay (Grid Movement)
Briefly describe the issue you're experiencing:
After completing a battle in Menu-Based Combat, walking (at all) will cause the player's walk animation to play, even if the player is standing still.
(Walk animation continues playing instead of the idle animation)
Are there any errors in the in-game debug console or external console window?
No, or at least, the errors I found were not related to the bug. (I tested both the game I originally found the bug in, and a testing game which I used to figure out what is going on with the bug, and the errors only appeared in the testing game (and I don't think the errors are related to the bug). The game I originally found the bug in didn't have a single error in either console, but the bug still occurred)
This is the error I got after completing the battle in my test game (again, I doubt its related to the glitch):

Provide the steps necessary to reproduce the issue:
- Set up a battle in Menu-Driven Turn-Based battle.
- Win the battle. (I personally recommend making the battle easy) (I also tried losing, doesn't seem like the glitch occurs when you lose)
- Walk around for a bit, then stop walking. (You know if the glitch occurs when, instead of being put into your idle animation, you continue walking in place.
Other Information I feel should be mentioned about the bug.
-This only seems to occur in specifically Menu-Driven Combat. I tried doing a tactical turn-based battle, but the glitch did not occur.
-The glitch was not performed in First-Person. It uses the "Standard" Camera setting. (The Information on Menu-Driven Turn-Based combat in RPG in a box only mentions information of it working in First Person mode. Because of this, I am not sure whether or not it is even is intended for 3rd person, so I figured I'd mention it.)
-This glitch is very consistent for me. Both the test game and the actual game I used to learn about the bug both get the glitch very often (if not 100% of the time).
Provide a download link to the bare bones project (if applicable):
Couldn't figure out how to put a link in, but the glitch is very easy to replicate (I tried making it occur in a bare-bones project, and it still appeared)