Does the issue occur in the editor or during gameplay?
During gameplay.
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Free-Movement, First Person
Briefly describe the issue you're experiencing:
I currently have when the player dies the game restarts but on restart the game isnt completly resetting the game. widget not being hidden. some global properties arent getting reset, zones are still active and the player isnt able to attack enemies (i believe is due to the first person camera)
Are there any errors in the in-game debug console or external console window?
In-Game Debug Console:
Warning for give_skill (Equip_Heal): Character already has skill "SKILL_0005".
Error in condition evaluation (Health Regen Normal): Invalid operands in expression 'global.property["regen_timer"] > 0'
External Console Window:
ERROR: Signal 'skill_cooldown_changed' is already connected to given method 'handle_entity_skill_cooldown_changed' in that object.
At: core\object.cpp:1473
ERROR: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
At: core\object.cpp:1473