1st off i don't/cant confirm this but i think the engine has a massive memory leak after using rpg in a box engine for a long time things and mouse clicks and general engine things become unresponsive
clicking things like buttons in any editor acts like im not clicking them when i do
saving and loading full maps (128 by 128) is slow and the engine struggles (even with tiles hidden)
fps on big maps or smaller maps in quick play and exported is low ( my game gets 12-5 fps) when my biggest map is one layer and trees are one layer and is vastly less voxels used in my over world map then any over my over maps
its not my pc since my game isn't bottlenecking since ive done test (my CPU is at 20% out of 100% my gpu is at 33%
and im using 15.4 gs of my 32 gbs of ram) i dont understand why this fps with nothing anymated (over then mobs walking around) and lighting on a "full map" with parts hidden is cause this much lag/fps drops
widgets i select to edit no matter the size or what widget don't display/show
(cant confirm this) but i think the bigger the project file the worse the leak or unstabillty of the engine gets
i dont know what i can send in terms of how to prove this but i think it needs investigating