Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Grid based
Briefly describe the issue you're experiencing:
When I save and load, the wrong scripts are being executed on objects, like they get shuffled around, even if the script is on an object in a different map. The images below, the left script executes a script that runs during a boss encounter as seen in the gif. The second gif below is the same door, after a save then load. The text that displays is the interact script from a completely different object on a different map.
Are there any errors in the in-game debug console or external console window?
None
Provide the steps necessary to reproduce the issue:
Save/load and then click and object that has scripts on it. Unfortunately, I can't replicate this in barebones because it only happens sometimes.
Provide a download link to the bare bones project (if applicable):
n/a