1 Year of Daily Assets
- Edited
Do you make these in rpginabox or magicav?
Also amazing art well done.
zach
All made in RPGiaB - I tend to depend on a lot of tools magica voxel doesn't have (or at least not the last time I used it, tbh I haven't opened it in ages!)- like marching cubes, groups, attachments, and the noise generator, plus the copy/paste function in RPGiaB is great. For big builds and seeing how things work together I typically have a junk map open where I'll throw the tiles together to check how they look/interact. Also for tiles with attach points or animations (which don't show in the map editor) it's handy to use Quick Play and the "noclip" console command to fly around things in game to see how they look.
What size are these assets, and thanks for answering my questions lol
Day 10 - Straw Roof Set
I'm very excited about this one - I finally made a straw/thatch roof I'm happy with! It uses an attached object for the tilted roof portion. It can be stacked with minimal clipping. There's only a few variants for now, I might add more later to match the additional wall types.
Day 11 - Steep Straw Roof Set
Another thing I've been wanting to make, a roof tile with a higher pitch. This tile gets its own day because getting it to play nice with the other roof tiles and stack on top of itself and meet nicely at the peak was a bit of a pain, heh. Just straw for now, though I do want to make a tile version of it as well.
that's way more detail then I'm able to do (not for lack of trying).
Day 12 - Straw Roof Corner and Beam
Getting tired of straw roofs yet? I'm not, lol. Today we have a straw roof corner and a beam to place on top of the roof to make the peak look a little nicer. The beige rectangle coming out of the bottom of the beam is to make placement easy in the map editor, since attached objects don't show in the map editor, and can't be seen in game.
very nice
These are excellent! I hope one day I can make this good of models.