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Day 03 - Stone Lantern in clean and mossy variants

Day 04 - Wood Wall Set 01
Four tiles, walls and corners in short and tall variants.




Day 5 - Wood Wall Set 02
Lattice wooden wall set - works modularly with the previous set. 4 tiles, flat wall and corner wall in tall and short variants.




Day 6 - Wood Wall Set 03
Yet another wooden wall set, this time with a window. One attached object (the window frame). Works modularly with the previous sets. 4 tiles, flat wall and corner wall in tall and short variants.




Do you make these in rpginabox or magicav?

    zach
    All made in RPGiaB - I tend to depend on a lot of tools magica voxel doesn't have (or at least not the last time I used it, tbh I haven't opened it in ages!)- like marching cubes, groups, attachments, and the noise generator, plus the copy/paste function in RPGiaB is great. For big builds and seeing how things work together I typically have a junk map open where I'll throw the tiles together to check how they look/interact. Also for tiles with attach points or animations (which don't show in the map editor) it's handy to use Quick Play and the "noclip" console command to fly around things in game to see how they look.

    Day 8 - Floor Tiles 1-4
    A set of four tiling floor tiles. Not sure how "traditional" these are, heh, but I wanted to make some more flooring options.

    Day 9 - Stucco Windows and Walls
    A set of seven stucco window walls, three window sizes, with screen and without, and one short window wall I thought would look nice on roofs. Plus two additional stucco walls, one straight and one corner piece, these without wood on the sides.

    What size are these assets, and thanks for answering my questions lol

      zach They're designed for use in maps with a tile size of 16x16 - The walls are either 16x16x16 or 16x16x32 and the height of the other assets varies 👍

      Day 10 - Straw Roof Set
      I'm very excited about this one - I finally made a straw/thatch roof I'm happy with! It uses an attached object for the tilted roof portion. It can be stacked with minimal clipping. There's only a few variants for now, I might add more later to match the additional wall types.

      Day 11 - Steep Straw Roof Set
      Another thing I've been wanting to make, a roof tile with a higher pitch. This tile gets its own day because getting it to play nice with the other roof tiles and stack on top of itself and meet nicely at the peak was a bit of a pain, heh. Just straw for now, though I do want to make a tile version of it as well.

      that's way more detail then I'm able to do (not for lack of trying).

        Day 12 - Straw Roof Corner and Beam
        Getting tired of straw roofs yet? I'm not, lol. Today we have a straw roof corner and a beam to place on top of the roof to make the peak look a little nicer. The beige rectangle coming out of the bottom of the beam is to make placement easy in the map editor, since attached objects don't show in the map editor, and can't be seen in game.

        Day 13 - Steep Tile Roof and Beam
        Today tile is catching up to straw with some steep roof tiles and a top beam of its own. Final day of roof tiles for now, I promise!