Hi, I hope you have arrived safely.
What exactly is the projectile immediately after firing?
Is it a self, an entity or how do I access it in the “On Hit Script”?
How do I differentiate between the projectile and the target hit (e.g. opponent, target or wall)?
What are the typical use cases for the “On Hit Script” for projectiles?
Does anyone have an example script that plays an effect when a projectile is hit, removes the projectile and causes damage?