Hello @Justin , in RPG in a Box, due to some saving related restrictions, I'm currently working on Project: Mining clicker game. i've made my own main menu and pause menu. However, this meant that i could no longer use the pre-built option elements in RPG in a Box. Since coding these is very challenging, can we get either functions or UI elements related to those features? I've done the saving and loading part manually thanks to @Slayer 's tutorial.
Example features
- Music and Sound sliders as UI elements that we can place on widgets.
- UI scaling option as a function.
- Anti Aliasing as a function so we can assign the functionality to buttons.
Since these features are already in the engine, i think it shouldn't be that hard to give devs more freedom to use these outside of the pre-made default options menu.
Alternative Solution
This is an alternative solution. Even though this is the less desirable approach from my perspective, if the previous suggestion is not applicable, you can add a function that is called "show_options_menu()". Even when the default Rpg in a box menu system is disabled, players should be able to make a script that has the function in it and assign that script to a button to open the original options menu. This would give us, devs who don't use the built in menus, access to the previously mentioned features but limits our ability to customize the options menu.