Stumpy New Features/Changes Added initial Steam Workshop functionality for uploading tiles, objects, and characters to the workshop (see docs for step-by-step guide) Added ability to download tiles, objects, and characters from the Steam Workshop directly into your project (see docs for step-by-step guide) Added Steam achievements for uploading your first tile, object, and character to the Steam Workshop and for uploading five of each type Added Steam achievements for downloading your first tile, object, and character from the Steam Workshop and for downloading five of each type Added "Achievements" dialog for displaying your Steam achievements, accessible via the trophy icon on the upper right (locked ones will be greyed out) Added "Inn" functionality for hanging out with your Steam friends within RPG in a Box (initial support includes sending chat messages to each other) Added retro screen effect to the Map Properties tab of the Map Editor, with settings for resolution scale, color depth, and dithering Added initial support for importing OBJ files when using mesh-based models (via the popup or "Import from External Format" toolbar button) Added "Mesh-Based" option to the "New Resource" dialog when creating tiles, allowing for Blockbench files and OBJ files to be imported into tile models Added applicable properties to the Model Properties tab for mesh-based models in the Model Maker (e.g. tags, character stats, custom collision, etc.) Added support for importing GIFs into your game project (drop file onto the RPG in a Box window or use the "Import Asset" toolbar menu) Added support for using GIFs for image elements in widgets (simply import a GIF as noted above then select it from the element's "Image" dropdown) Added support for using GIFs with the "Display Image" Bauxite scripting function (after importing a GIF it will be selectable in the visual node) Added "Bosca Ceoil Blue" to the new "Sounds & Music" menu which opens a dialog with information about the music tool and how to import music files into your project Added support for importing WAV files as music (drop file onto the RPG in a Box window or use the "Import Asset" toolbar menu then select "Music" for type) Added "Fog of War" setting to the Map Properties tab in the Map Editor for overriding the global "Fog of War" gameplay setting on a per map basis Added optional second parameter to the "Enable Screen Effect" and "Disable Screen Effect" Bauxite functions for specifying which effect (see docs for details) Added support to the "Set Screen Effect Property" Bauxite function for the new retro screen effect (see docs for list of properties and possible values) Added several optional parameters to the "Shake Screen" Bauxite function for customizing various aspects of the screen shake (see docs for details) Added button to the "Shake Screen" visual node in the Script Editor for testing the current values for two seconds and a button for restoring the default values Added support for using the "Shake Screen" Bauxite function while other screen effects are active (previously, using it would disable the VHS/CRT monitor effect) Added second parameter to the "Enable Action" and "Disable Action" Bauxite functions for specifying the script name when used with the "Run Script" action Added ability to change/retrieve the title of a widget via script using the new ".title" property (e.g. widget["my_widget"].title = "New Widget Title") Added support for placeholder expressions in the text of widget buttons (see placeholder expression docs, e.g. ${global.property["button_text"]}) Added credit to the About dialog for the GodotSteam module used for the workshop, achievements, and rich presence (created by Gramps, see godotsteam.com) Renamed Voxel Editor to "Model Maker" to bring the name more in line with its capabilities now that it has expanded beyond voxel-based models only Reworded some buttons on the Game Manager dialog (e.g. "Create a New Game" is now "Start a New Adventure") and the titlebar of the "Create a New Game" dialog Changed "Export Game" button on the main toolbar to an "Export" menu that includes the "Export Game" option (preparing for future functionality) Changed "Sound FX Generator" button on the main toolbar to a "Sounds & Music" menu that includes the "Sound FX Generator" option and a "Built-In Music" option Combined "Import" and "Asset Library" toolbar buttons into one button with options for "Asset Library", "Steam Workshop", and "Files from External Folder" Updated location of the "Camera Positions" setting on the Map Properties tab to be higher up and closer to the other camera-related settings Updated "Exit to Game Manager" and "Exit RPG in a Box" buttons on the main toolbar to now be combined into a single "Exit" dropdown menu Updated Model Maker to keep voxels selected after copying and pasting them so it's easier to take further action on those voxels once pasted Updated Asset Library to now display all assets at once within a scrollable list and improved the initial opening speed of the dialog Updated "New Game" button on the Game Manager dialog, the "New Game" dialog titlebar, and Game Explorer project icon to use the adventure disk icon Updated editor startup splash image for "The Workshop", including a selection of models from the Steam Workshop (see About dialog for creator credits) Updated "Connect with RPG in a Box" section of the About dialog to include an Epic Games button that links to RPG in a Box's Epic Games store page Updated Patreon credits in the About dialog to reflect the currently active patrons (Dungeon Master, Hero, NPC, and Slime tiers) Updated "Enable/Disable Screen Effect" and "Set Screen Effect Property" Bauxite functions to include an parameter to specify which screen effect (see docs for details) Removed "Apply Camera Preset" function from the list of Bauxite functions in the Script Editor as it was mistakenly added before being fully implemented Removed Twitter button from the "Connect with RPG in a Box" section of the About dialog since the Twitter account is no longer being used Bug Fixes Fixed issue where the "Preview in Map Editor" button on the Map Properties tab was incorrectly enabled when opening a map with the VHS/CRT monitor effect enabled Fixed issue where pressing the ESC key (or input bound to "back") while an image was being shown via the "Display Image" function could cause the game to become stuck Fixed issue where subfolders without any models in them were not being displayed on the right-hand side asset tabs (i.e. tiles, objects, and characters) Fixed issue where the "Up" folder button wasn't being created if there were subfolders in the right-hand side asset tabs until the project was closed and reopened Fixed issue where auto-attached effects in subfolders weren't being selected in the "Configure Attached Objects/Effects" dialog dropdown when leaving then returning Fixed issue where changing frames or playing animations in the Model Maker's mesh view for multi-directional sprite-based models was not showing the correct sprite angle Fixed issue where modifying the "Default Initial Frame" setting for tiles and characters in the Model Maker would not trigger that a change was made or would be saved Fixed issue where the "Center Current View" button was not showing after selecting a saved camera position in the Model Maker then moving the camera Fixed issue where models within subfolders were not being properly added to the recent items list when saved in the Model Maker Fixed issue where pressing the Enter key while in the "Game Title" field of the "New Game" dialog would cause the application to crash Fixed issue where having a project folder that ended in the file extension expected in that folder (e.g. ".scn" for models) could cause various problems Fixed issue with French translations for "Then" and "Else" used in the Script Editor and Dialogue Editor (now translated as "Alors" and "Sinon") Documentation Updated built-in docs for the "Fire Projectile" Bauxite function to include a description of the function and each parameter, as well as a usage example Updated built-in docs for the "Enable Screen Effect" Bauxite function to include a description, example, and info about the new screen effect ID parameter Updated built-in docs for the "Disable Screen Effect" Bauxite function to include a description, example, and info about the new screen effect ID parameter Updated built-in docs for the "Set Screen Effect Property" Bauxite function to include a description, example, and list of properties for the retro effect Updated built-in docs for the "Shake Screen" Bauxite function to include info about the new strength, factor, and magnitude parameters Updated built-in docs for the "Enable/Disable Action" Bauxite functions to include descriptions, examples, and info about the new parameter for the "Run Script" action
VestingBead What about the "epic games" version? Even if it can't use the steam workshop and inn features.
YtheL2 Yes, i was going to ask the same question. Is this update (excluding the workshop features) coming to epic games version?