Does the issue occur in the editor or during gameplay?
gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Turn based combat (tactics)
Briefly describe the issue you're experiencing:
player and mobs do not rotate when firing a projectile nor dose the projectile with my characters being upright 2d (flat) character and a projectile that's 3d (2d mode off)
Are there any errors in the in-game debug console or external console window?
no
Provide the steps necessary to reproduce the issue:
- use the character and bow item and arrow item included in this post
2 . make the arrow into item and the bow into an item
- equip the bow to the mob in its default equipment
4 set up a TTB battle with the mob provided
- run battle
- put the player character in any direction that's not directly facing north east south west but in range of the arrows distance it can fire (eg place the player southwest of the mob but within range of the distance the arrow can travel
optional steps
do the same up to step 3
- make it a attackable in real time
- you can see the mob rotates and the arrow works correctly (so you can see what i meen and see the diffreances between the two)
sorta not part of the bug but if u can add this with it it would be grate
(with 2d mode it would reset the model facing front but would use one of the 2d idle animations based of the closest direction it fired at eg if the rotation of the character was closer to west then south you would reset the rotation and get it to do the idle_west giving the appreance that the character now facing west this would to unsure the players controls don't get reversed or animations don't go funny since 2d characters if they rotate for any reason should always reset they rotation to "front"