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terrain_types [2020/12/22 15:28] – created justin | terrain_types [2024/02/08 20:47] (current) – justin | ||
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+ | =====Overview===== | ||
+ | The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, any water-related [[tile|tiles]] (e.g. rivers and oceans) could be assigned a terrain type of " | ||
+ | =====Usages===== | ||
+ | 1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available to choose from when setting up the terrain type for a [[character]] or [[vehicles|vehicle]]. | ||
+ | |||
+ | 2) Terrain type for a [[character]] in the [[Voxel Editor]]. This property determines the types of terrain that the [[character]] can or cannot traverse. See below for a description of each option that's available. | ||
+ | * **All:** Character is able to traverse any type of terrain. | ||
+ | * **Prohibited From:** Character cannot traverse any of the specified types of terrain. | ||
+ | * **Restricted To:** Character can only traverse the specified types of terrain. | ||
+ | |||
+ | 3) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as a [[vehicles|vehicle]]. This property determines the types of terrain that the [[vehicles|vehicle]] can or cannot traverse. See below for a description of each option that's available. | ||
+ | * **All:** Vehicle is able to traverse any type of terrain. | ||
+ | * **Prohibited From:** Vehicle cannot traverse any of the specified types of terrain. | ||
+ | * **Restricted To:** Vehicle can only traverse the specified types of terrain. | ||
+ | |||
+ | 4) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as [[pushing|pushable]]. This property determines the types of terrain that the [[object]] can or cannot be pushed across. See below for a description of each option that's available. | ||
+ | * **All:** Object is able to be pushed across any type of terrain. | ||
+ | * **Prohibited From:** Object cannot be pushed across any of the specified types of terrain. | ||
+ | * **Restricted To:** Object can only be pushed across the specified types of terrain. | ||
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