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scripting_reference [2020/05/04 08:36] – justin | scripting_reference [2020/07/08 15:37] – justin | ||
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|[[add_tile|Add Tile]]|**add_tile**(// | |[[add_tile|Add Tile]]|**add_tile**(// | ||
|[[add_to_group|Add To Group]]|**add_to_group**(// | |[[add_to_group|Add To Group]]|**add_to_group**(// | ||
+ | |[[add_waypoint|Add Waypoint]]|**add_waypoint**(// | ||
|[[assign_entity_id|Assign Entity ID]]|**assign_entity_id**(// | |[[assign_entity_id|Assign Entity ID]]|**assign_entity_id**(// | ||
+ | |[[create_platform|Create Platform]]|**create_platform**(// | ||
|[[damage_entity|Damage Entity]]|**damage_entity**(// | |[[damage_entity|Damage Entity]]|**damage_entity**(// | ||
|[[disable_container|Disable Container]]|**disable_container**(// | |[[disable_container|Disable Container]]|**disable_container**(// | ||
Line 28: | Line 30: | ||
|[[set_player_interaction_locked|Lock/ | |[[set_player_interaction_locked|Lock/ | ||
|[[set_player_movement_locked|Lock/ | |[[set_player_movement_locked|Lock/ | ||
+ | |[[log_message|Log Message]]|**log_message**(// | ||
|[[look_at_target|Look At Target]]|**look_at_target**(// | |[[look_at_target|Look At Target]]|**look_at_target**(// | ||
|[[look_at_target_over_time|Look At Target Over Time]]|**look_at_target_over_time**(// | |[[look_at_target_over_time|Look At Target Over Time]]|**look_at_target_over_time**(// | ||
Line 54: | Line 57: | ||
|[[reset_camera_over_time|Reset Camera Over Time]]|**reset_camera_over_time**(// | |[[reset_camera_over_time|Reset Camera Over Time]]|**reset_camera_over_time**(// | ||
|[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// | |[[reset_entity_rotation|Reset Entity Rotation]]|**reset_entity_rotation**(// | ||
+ | |[[reset_map|Reset Map]]|**reset_map**(// | ||
|[[restart_game|Restart Game]]|**restart_game**()| | |[[restart_game|Restart Game]]|**restart_game**()| | ||
|[[restore_party_member|Restore Party Member]]|**restore_party_member**(// | |[[restore_party_member|Restore Party Member]]|**restore_party_member**(// | ||
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|[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(// | |[[set_directional_light_enabled|Set Directional Light Enabled]]|**set_directional_light_enabled**(// | ||
|[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(// | |[[set_entity_blocks_sight|Set Entity Blocks Sight]]|**set_entity_blocks_sight**(// | ||
+ | |[[set_entity_light_attenuation|Set Entity Light Attenuation]]|**set_entity_light_attenuation**(// | ||
|[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(// | |[[set_entity_light_color|Set Entity Light Color]]|**set_entity_light_color**(// | ||
+ | |[[set_entity_light_diameter|Set Entity Light Diameter]]|**set_entity_light_diameter**(// | ||
|[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(// | |[[set_entity_light_enabled|Set Entity Light Enabled]]|**set_entity_light_enabled**(// | ||
+ | |[[set_entity_light_intensity|Set Entity Light Intensity]]|**set_entity_light_intensity**(// | ||
|[[set_entity_model|Set Entity Model]]|**set_entity_model**(// | |[[set_entity_model|Set Entity Model]]|**set_entity_model**(// | ||
|[[set_entity_property|Set Entity Property]]|**set_entity_property**(// | |[[set_entity_property|Set Entity Property]]|**set_entity_property**(// |