Данное меню находится в процессе наполнения!
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Данное меню находится в процессе наполнения!
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Редактор карт — это место, где все сводится воедино. Вы будете использовать этот редактор для создания своего игрового мира, используя тайлы, объекты и персонажей, которые были созданы вами в Редакторе вокселей. В редакторе карт доступны четыре различных “режима”:
Icon | Function | Description | Shortcut Key |
---|---|---|---|
New Resource | Opens the New Resource dialog (with “Map” selected for the resource type). | ||
Save | Saves changes to the map. | ||
Save As | Saves a copy of the map to a new file. | ||
Undo | Reverts the most recent modification made to the map. | Ctrl + Z | |
Redo | Reapplies the last modification that was undone. | Ctrl + Y | |
Clear Map | Removes all tiles, objects, and characters from the map. | ||
Generate Auto-Tile Config | Generates an auto-tile configuration using the current map's tile layout. See Auto-Tiling for more information. | ||
Toggle Grid | Enables/disables the grid lines used for tile placement. | ||
Toggle Navigation Paths | Enables/disables the grid lines indicating the map's navigation paths. | ||
Toggle Markers | Enables/disables the marker icons for scripts, dialogue, lights, etc. | ||
Place Mode | Switches to Place Mode for placing tiles, objects, and characters. | F1 | |
Edit Mode | Switches to Edit Mode for modifying existing tiles, objects, and characters. | F2 | |
Connect Mode | Switches to Connect Mode for modifying the map's navigation and interaction. | F3 | |
Randomize Rotation | Enables/disables random rotation of resources. When enabled, the current rotation will be randomized each time a resource is placed into the map. | ||
Free Camera | Enabled/disables the free camera mode. | ||
First-Person Camera | Enabled/disables the first-person camera mode. To enter this mode, you must first have selected a single tile while in Edit mode. | ||
Save Camera Position | Opens the Save Camera Position dialog allowing the current camera position to be saved for later use. The saved camera positions are listed on the Map Properties panel. |
Control/Key | Description |
---|---|
~/` (Hold) | Hide all visual indicators while holding (navigation paths, grid lines, marker icons, etc.) |
Shift + ~/` | Toggle off all visual indicators (navigation paths, grid lines, marker icons, etc.) |
Control/Key | Description |
---|---|
Middle Mouse Button + Drag | Rotate camera |
Ctrl + Left/Right Arrow Keys | Rotate camera |
Shift + Middle Mouse Button + Drag | Move camera |
Shift + Arrow Keys | Move camera |
Scroll Wheel Up or Ctrl + Middle Mouse Button + Drag Up | Zoom camera in |
Scroll Wheel Down or Ctrl + Middle Mouse Button + Drag Down | Zoom camera out |
Ctrl + Up/Down Arrow Keys | Zoom camera in/out |
Control/Key | Description |
---|---|
Middle Mouse Button + Drag | Look around |
Shift + Middle Mouse Button + Drag | Move camera horizontally |
W, Scroll Wheel Up | Move forward |
S, Scroll Wheel Down | Move backward |
A | Move left |
D | Move right |
Q | Move down |
E | Move up |
Control/Key | Description |
---|---|
W/S | Move forward/backward |
A/D | Turn left/right |
Middle Mouse Button + Drag | Look around |
M | Move to selected tile |
Function | Control/Key | Description |
---|---|---|
Place Resource | Left Mouse Button | Place tile/object/character |
Rotate Resource | Right Mouse Button | Rotate pending tile/object/character |
Raise Grid | A | Raise placement grid by one voxel |
Lower Grid | Z | Lower placement grid by one voxel |
Reset Grid | X | Reset placement grid to zero |
Raise Grid (Step) | Ctrl + Scroll Wheel Up | Raise placement grid by an amount equal to the map's tile width in voxels |
Lower Grid (Step) | Ctrl + Scroll Wheel Down | Lower placement grid by an amount equal to the map's tile width in voxels |
Raise Grid (Half Step) | Alt + Scroll Wheel Up | Raise placement grid by an amount equal to half of the map's tile width in voxels |
Lower Grid (Half Step) | Alt + Scroll Wheel Down | Lower placement grid by an amount equal to half of the map's tile width in voxels |
Control/Key | Description |
---|---|
Left Mouse Button | Select a tile/object/character. |
Right Mouse Button | Open context menu containing actions for the selected resources. |
Ctrl + Left Mouse Button | Select multiple tiles/objects/characters. |
N | Cycle through the available navigation types if two adjacent tiles are selected. |
R | Rotate the selected tiles/objects clockwise. |
T | Rotate the selected tiles/objects/characters counterclockwise. |
Y | Rotate the selected tiles/objects/characters to a random angle. |
D, Delete | Delete the selected tiles, objects, or characters. |
G | Add the current selection to a group. |
P | Open the properties dialog for the selected tile/object/character. See Entity Properties. |
C | Copy the (X,Y,Z) coordinate of the selected tile/object/character to the clipboard. |
L | Add a positional light at the location of the selected tile/object/character. The light's properties can then be edited from the Map Properties panel. |
Control/Key | Description |
---|---|
Left Mouse Button + Drag | Connect two adjacent tiles using the currently selected navigation type. |
Right Mouse Button + Drag | Remove existing navigation path between two adjacent tiles. |