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reset_entity_rotation

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reset_entity_rotation [2017/05/02 21:46] – external edit 127.0.0.1reset_entity_rotation [2018/03/16 09:47] justin
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 ---- ----
  
-Resets the entity's rotation to its original cardinal direction over the specified duration (in seconds). This assumes that the entity was previously rotated using the "Rotate Entity Towards" function.+Resets the entity's rotation to its original cardinal direction (north, south, west, or east) over the specified duration (in seconds).
  
 +====Signature:====
 <code python> <code python>
-reset_entity_rotation(player1)+reset_entity_rotation(entityduration)
 </code> </code>
  
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|player|Description.|[[String]]|Yes| +|entity|Entity for which the rotation will be reset.|[[Entity]]|Yes| 
-1|Description.|[[String]]|Yes|+|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| 
 + 
 +<WRAP center round info 100%> 
 +This function assumes that the entity was previously rotated using [[Rotate Entity Towards]] to face it towards another entity in the scene. 
 +</WRAP>
  
 ====Example:==== ====Example:====
 <code python> <code python>
-reset_entity_rotation(player1)+reset_entity_rotation(entity["dungeon_slime"]0.5)
 </code> </code>
-//Results://+//Results:// The entity with an ID of "dungeon_slime" is rotated to face its original direction (north, south, west, or east) over a duration of 0.5 seconds.
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Reset Entity Rotation** function to ...+Use the **Reset Entity Rotation** function to reset the player character or an NPC back to the direction they were facing prior to a cutscene, in particular when they were manually rotated to look at an object or another character.
 </WRAP> </WRAP>
  
reset_entity_rotation.txt · Last modified: 2021/04/21 18:43 by justin