This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
reset_entity_rotation [2017/05/02 21:46] – external edit 127.0.0.1 | reset_entity_rotation [2018/03/16 09:47] – justin | ||
---|---|---|---|
Line 2: | Line 2: | ||
---- | ---- | ||
- | Resets the entity' | + | Resets the entity' |
+ | ====Signature: | ||
<code python> | <code python> | ||
- | reset_entity_rotation(player, 1) | + | reset_entity_rotation(entity, duration) |
</ | </ | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |player|Description.|[[String]]|Yes| | + | |entity|Entity for which the rotation will be reset.|[[Entity]]|Yes| |
- | | 1|Description.|[[String]]|Yes| | + | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| |
+ | |||
+ | <WRAP center round info 100%> | ||
+ | This function assumes that the entity was previously rotated using [[Rotate Entity Towards]] to face it towards another entity in the scene. | ||
+ | </ | ||
====Example: | ====Example: | ||
<code python> | <code python> | ||
- | reset_entity_rotation(player, 1) | + | reset_entity_rotation(entity[" |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Reset Entity Rotation** function to ... | + | Use the **Reset Entity Rotation** function to reset the player character or an NPC back to the direction they were facing prior to a cutscene, in particular when they were manually rotated to look at an object or another character. |
</ | </ | ||