User Tools

Site Tools


enemy

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
Last revisionBoth sides next revision
enemy [2017/10/20 09:05] – created justinenemy [2020/05/07 10:58] justin
Line 2: Line 2:
 ---- ----
  
-An **enemy** is a hostile [[character]] that can trigger a [[battle]] to start when interacted with by the player. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], they can be specified as an enemy from their [[Entity Properties]] and assigned a [[battle]] to trigger. The [[battle]] configuration then determines the amount and type of enemies the player will engage in combat with. Enemy types are configured in the [[Enemy Editor]].+An **enemy** is a hostile [[character]] that the player can fight in either turn-based [[battle]] or real-time combat. After a [[character]] has been placed into a [[map]] in the [[Map Editor]], it can be configured as an emeny by either selecting “Start Battle” for the “When Next to Player” or “When Player Interacts” [[npc_behavior|behavior]] setting or enabling the “Attackable in Real-Time” option from the [[Entity Properties]] panel
  
 ~~NOTOC~~ ~~NOTOC~~
enemy.txt · Last modified: 2020/05/07 10:59 by justin