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dialogue_editor [2017/07/25 09:12] justindialogue_editor [2022/05/10 16:04] justin
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 The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function.
  
-=====Toolbar=====+=====File Toolbar=====
 ^Icon^Function^Description^ ^Icon^Function^Description^
 |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Dialogue" selected for the resource type).| |{{:wiki:new_resource.png?nolink|}}|New Resource|Opens the [[New Resource dialog]] (with "Dialogue" selected for the resource type).|
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 |{{:wiki:disk_multiple.png?nolink|}}|Save As|Saves a copy of the dialogue to a new file.| |{{:wiki:disk_multiple.png?nolink|}}|Save As|Saves a copy of the dialogue to a new file.|
  
-=====Dialogue Graph===== +=====Dialogue Tools===== 
-The Dialogue Graph is the visual workspace where you will build your dialogue. Once you have added nodes to your dialogue, you can click and drag to move them around. To connect two nodes together, click and hold on the output connector of one then drag to the input connector of another and release. In order to have a valid dialogue, you need at least one node connected to the Start node. Nodes can be removed from the Dialogue Graph by clicking on their "X" button located in the upper right corner of the node.+The Dialogue Tools panel (located below the [[Game Explorer]]) contains a list of nodes that can be added to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. To add a node to your dialogue, drag and drop an item from the list to the desired location within your dialogue.
  
-{{:wiki:dialogue_graph.png?nolink|}}+{{:dialogue_tools.png?nolink|}} 
 + 
 +=====Dialogue Tree===== 
 +The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the Dialogue Graph by clicking on their "X" button located in the upper right corner of the node. 
 + 
 +{{:dialogue_tree.png?nolink|}}
  
 =====Node Types===== =====Node Types=====
dialogue_editor.txt · Last modified: 2022/05/10 17:29 by justin