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dialogue_editor [2017/07/25 09:12] – justin | dialogue_editor [2022/05/10 16:04] – justin | ||
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The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
^Icon^Function^Description^ | ^Icon^Function^Description^ | ||
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- | =====Dialogue | + | =====Dialogue |
- | The Dialogue | + | The Dialogue |
- | {{:wiki:dialogue_graph.png? | + | {{:dialogue_tools.png? |
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+ | =====Dialogue Tree===== | ||
+ | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the Dialogue Graph by clicking on their " | ||
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+ | {{:dialogue_tree.png? | ||
=====Node Types===== | =====Node Types===== |