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animation [2017/08/02 12:40] – justin | animation [2017/08/02 15:30] – justin | ||
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- | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a clay figure. | + | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. |
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+ | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below. | ||
^Setting^Description^ | ^Setting^Description^ | ||
- | |Name| | | + | |Name|Name of the animation. This name can be referenced by scripting functions (for example, the [[Play Animation]] function), and is also used to configure a [[predefined_animation_names|predefined animation]] like " |
|Start Frame|Frame at which the animation will begin. If the animation has a type of " | |Start Frame|Frame at which the animation will begin. If the animation has a type of " | ||
|End Frame|Frame at which the the animation will either stop (for example, with a type of " | |End Frame|Frame at which the the animation will either stop (for example, with a type of " |